Gears Tactics and the Ghost of DEI

I finally got a chance to play Gears Tactics. Better four years late, than never.

It’s a pretty decent game, with a barebones story that’s just enough to warrant its existence. It presents itself as telling the story of how Ukkon of the Locust was defeated, but really that’s just a pretext for the story of how Gabe Diaz met his future wife Reyna. Gabe and Reyna are the parents of Kait Diaz, of Gears of War 4 and Gears 5.

It’s all about fleshing out the backstory of Kait, and I fell like this was done to put her on more even footing with the likes of JD Fenix. His parents had a fleshed-out backstory in the original Gears of War trilogy, so as the new protagonist – her parents should as well.

Like I said, it’s a fine game. The scenery and tone are very on point for Gears of War. The character customization is fantastic and you get plenty of gear to help you chew through all the usual Locust suspects. A sore point is that there’s really only three main types of levels; ruined city, desert town and desert factory. There’s a unique final level but that doesn’t really count for much after you’re grinding through countless filler missions just to get there.

The main sticking point for me was the character of Mikayla Dorn, a civilian who joins the team to help fight Ukkon. She’s a strong, black woman who is an expert sniper, has two engineering doctorates and stomps onto the scene calling everyone a fascist. The entire game she’s giving everyone attitude, you get beat the final boss and what does she do? Call you a fascist again…

Her whole character just reeks of a DEI diversity quota. The really weird part is, they didn’t even need her for this role. You find Reyna near the end of the game, and she’s basically the same character - a strong boss-bitch character who doesn’t take crap from anyone and who has a personal beef with Ukkon. I guess maybe because she’s Hispanic/Latino instead of black she didn’t tick enough boxes? I don’t know…

If you’ve read anything online about video games recently, you would’ve heard about Sweet Baby Inc., and their involvement with video game development studios. They help game developers reach a certain level of diversity… a level of diversity a certain multinational investment company expects developers to reach if they want funding. It’s said that Sweet Baby Inc. was involved with The Coalition, the developers of Gears, on some projects.

Can I confirm this? No. But with the recent changes to the Gears of War series, the accusation is fitting. So, here comes the obligatory “I’m not a bigot” prayer dance.

Do I hate women? No. Do I hate black people? No. As I’ve stated before – Bernadette Mataki is probably my favorite character in the Gears of War universe, and she’s a badass female sniper. Augustus Cole is freaking awesome, Jace Stratton is a badass, and Delmont Walker is funny as all hell – all black.

They’re all great characters because they are characters that were written for a story, not characters created to reach a diversity quota. I have no problem with diversity, except when the storyteller is being paid to incorporate the diversity. It’s like going on a date with someone – it’s great if it’s natural, but if you find out that someone paid them to go out with you…

The Gears of War franchise veered woefully off course with the second trilogy. Stepping away from JD Fenix as the protagonist to follow Kait in Gears 5 was such a colossal narrative misstep that the only reason I can think of as to why they’d do it is outside interference. I think the developers know this as well, which is why they’re stepping away from the second trilogy to focus on a prequel – Gears of War: E-Day.

Back to basics, back to the characters we love, back to the Gears of War we love. It’s a return to form, to shore up their defences… because they took a hit with that misstep. You don’t normally leave a trilogy unfinished to go focus on a prequel, but you cannot ruin a massive franchise like Gears of War and just let it slide. I’m looking forward to Gears of War: E-Day, and I hope it’s the kind of game the fans will love.

But still, I worry about Gears of War 6, because it’s going to be hard to course correct after the narrative clusterfuck that was Gears 5. If they wanted a female lead for the second trilogy, they should have just made Marcus and Anya have a daughter instead of a son. At least then we would still be playing the child of the previous trilogy’s protagonists, and heroes of the world… instead they gave us the granddaughter of the previous trilogy’s villain.

Imagine offering people the chance to play as Hitler’s granddaughter, and expecting them to like it…

An Age-Old Enemy Stirs...

Growing up, I hated even the idea of a god, let alone a group of people that would follow such a callous creator. Not only are children born sick, your loved ones suffer and then they’re taken away all too soon. Why would people actually worship such a being? Ambivalent at best, cruel at worst, is how I saw it. And then they themselves could be even worse. Self-righteous and judgemental, always trying to get you to admit your guilt for some slight or shortfall that didn’t meet their standard. Oh, and tough luck if you’re born gay - sorry. But god doesn’t make mistakes, so you must be pretending, that’s all… it couldn’t possibly be that our book, written by humans, is wrong.

Also, I talk to my god every day and he loves me and he protects me… how am I meant to take anything you say seriously when you believe that nonsense? But honestly, the worst part was the Christian movies. They were just propaganda of the lowest sort, stupid drivel that put preaching before story and they always suffered for it. Who was ever excited to watch a Christian movie? Nobody.

Then the 20-teens happened and the culture shifted…

I used to think I just hated religion, and while I do, that’s not all it is. I hate any ideology who’s meat-puppets try to bend others to stupid world view. I was glad when the atheist movement started gaining traction, but little did I realise that something just as bad, if not worse, was waiting to take the place of religion.

For years now, I’ve been non-woke/anti-woke/whatever you want to call a normal person in times of ideological madness. The way wokies operate is annoying, they ruin everything they touch because they’re always putting their ideology first. They write stories and they can’t help but shoving their ideological messaging into every crevice of the narrative. They sacrifice story, for messaging… which makes for bad storytelling.

Now, before you get that acidic upswelling in your gullet and the indoctrinated compulsion to call me a fascist overwhelms you… just chill out, and wait a minute.

I’ve done a few of those political compass tests, and I’ve always ended up just left of centre… and the recent events of the global coof-coof shifted me downward, if anything. I’m fine with the gays being gay, I’m happy for women to have equal pay and opportunity and I think everyone should have a fair go. I say that knowing that there’s “never Left enough” for some people though, so I’m saying it just to be transparent, not in some false hope of winning people over.

I’ve been inside an ideologically subverted university; I know what it’s like when a tutor is compromised to the point that they hijack a course just so they can peddle their brain rot. I have a daughter, and I’ll be damned if I’m going to let some blue-haired failure fill her head with nonsense that ruins her life.

But, it’s been a good 10 years since this nonsense was really mainlined into society, and while its wrecked untold damage on every front, the everyday person is starting to take notice. But, along with the everyday individual who just wants to live their lives in peace, the religious Right have noticed as well.

Amid calls of “wE’rE sO bAcK!” we have Christians/Catholic Right swarming over X, thinking the time of the(ir) second coming is at hand. They can say what they want without being persecuted, and they get to point out all the stupid stuff the Ideological Left does… but the thing they always seem to forget, is that they’re just as insane as the people they’re attacking. Talking about trying to take the vote away from women, talking about how Christian stories are the only stories worth telling. Don’t even get me started on their opinion of people who aren’t white… since my daughter is only half white, you can bet that doesn’t sit well with me.

I’m not going to side with one evil to destroy another, I don’t care if it’s the fascists or the communists or the Catholics or the Muslims - anyone with an ideology that necessitates the adherence of all and the exclusion of some, is evil. The Left has some good ideas, and they’ve got a lot of bad ideas. The Right has some good ideas, and they’ve got a lot of bad ideas, too. Anything beyond the norm, in any direction, is an extremist.

Trying to convert gay kids into being straight is evil. Trying to convert boys into girls, or vice versa, is evil. Everything these people touch is grabbed and forced through the lens of their beliefs, and whole swathes of the real world that don’t fit their narrative and cut off and discarded.

You can live your life however you want, you can have your religion or your ideology, just stay away from me and mine. I won’t try to control you, and you don’t try to get me to live the way you want to live. But, for all that you consider holy or sacred, please learn how to write better stories…

Multiversal "What if...?" Narratives

I’ve been seeing a lot of people complaining about Multiverse stories of late. It’s the usual crowd, influencers with a large audience and an argument to stick to. It’s fine, I’m not hoping to change their minds - their whole brand depends on them sticking to their guns. Gotta be experts in their fields, after all…

Anyway, their basic argument is that stories about multiverse variants of characters are not only meaningless, but render the main continuity meaningless as well. And, while I think they’re missing the point, I think the way that multiverse stories are told these days is missing the point, as well.

The idea behind the multiverse story, at least to me, is that it’s a narrative opportunity for the characters rather than for the readers. A character being given the opportunity to see where they would have ended up if they’d chosen a different path, or where they will end up if they stay on their current path, has fantastic potential for conflict and is great motivation for character growth.

There’s an old episode of Rugrats (shut up, just trust me) called “Chuckie’s Wonderful Life” where Chuckie wishes that he’d never been born. After this wish, he's given a vision of what everyone else’s life would be like if he had never been born. It’s a dark and depressing timeline where everyone is worse off without Chuckie. Waking up in his normal life again, Chuckie re-evaluates his previous wish and decides that things aren’t so bad after all.

In an episode of Buffy (again, shut up) called “The Wish” the character of Cordelia wishes that Buffy never came to Sunnydale, and her wish is granted. She’s given a VIP tour of a world where vampires rule the town because Buffy never arrived. Things are so bad that she doesn’t even make it alive, and even Buffy herself is killed right before the world is reverted. Now, granted, they fuck it up by having Cordelia forget everything when things revert, but while she was alive in the other world she was very much regretting her choice.

Finally, to the oldest example, A Christmas Carol, the tale of Scrouge being taken on a journey to his past, present and potential future. He’s shown what the world will be like if he doesn’t change his ways, and it’s a world where at best people don’t care about his passing and at worst are glad that he’s dead. Upon waking in his normal life, he’s a man changed from his experience. Unlike with Buffy, A Christmas Carol managed to stick the landing.

Charles Dickens is a better writer than Joss Whedon… go figure.

Anyway, my point is that these characters are given the opportunity to see a dark version of their world, and it makes them wish for something different. Whether they achieve it or not isn’t really the point, it’s the fact that there’s the desire for change, for something better, within them.

The problem with modern takes on the Multiverse narratives, which is primarily just Marvel and its labyrinthian and all-dominating Cinematic Universe, is that it’s primarily being used to show audiences “cool and alternate” versions of characters that we already know and love. Want to see a girl version of Loki? Done. Want to see a billion versions of Spiderman? Done. Want to see John Krasinski as Mr. Fantastic? Sure, we can make that happen in a safe and non-consequential manner… All of this is fine, even I’ll admit that it’s exciting, but it’s not using the multiverse to its full potential.

Doctor Strange meets an evil version of himself in Doctor Strange in the Multiverse of Madness, and then he does the exact damn thing that made that version of him evil in the first place. He doesn’t learn a thing. It also doesn’t help that there’s a teenage girl that just bounce around between universes so that we can see all these cool and alternate versions of earth… because that sets up what it’s all about - the visual spectacle and the cool factor.

Another series, Rick and Morty, revels in the meaningless of the modern multiverse. Both Rick and Morty jump through various timelines and universes, interacting with various versions of themselves and replace one another with frightning regularity. Rick isn’t actually Morty’s Rick, because Morty’s Rick killed Rick’s wife and daughter, and Rick figures if he can hang out with that Rick’s Morty, then he might get a chance for revenge. Also, Morty lost his real dad in a multiuniversal daycare for Jerrys, but also he lost his entire world because he and Rick accidentally destoryed it then took the place of another Rick and Morty just after they’d died.

This isn’t to say that Rick and Morty isn’t deep at times, just that it’s dived head-first into the mutliverse narrative and is pushing the bounds of storytelling in pursuit of what it can get from such a set up. Characters do grow in Rick and Morty, but the situation they’re in is simply so batshit insane that it’s nigh-unrelateable for people. It’s interesting watching Rick kill hundreds of different versions of himself, but it’s not exactly relateable.

Getting a chance to meet an alternate version of your dead father isn’t the same as still having your father, because your real father died and you really experienced that death. This multiversal version of him isn’t your dad, and you might not even be his kid in his world. Along with this, no matter how much you hang out with this not-perfect copy, you’re never going to forget your actual dad dying.

It seems like good storytelling, because there is drama there. But the drama stems from the fact that your father is dead and now there’s a near perfect copy of him standing in front of you and you’re trying to reconcile the conflicting narratives. And you do want your father back, your real father, and you might just be desperate enough to take this imitation of him… but it wouldn’t be the real him. His death happened in your life, in your timeline. It’s part of your story, and you can’t change that by bringing in some copy. It’s not about that.

Maaaybe, at best, this still-living copy of your dead father could help give you closure and help you move on with your life, but he’s not there to “fix” the fact that your dad died.

Because that’s what Multiversal Narratives have the potential to be. The character being shown a different version of their world, as a way of gaining perspective on their own world. Some things may be better, some things may be worse, the point is that it allows characters the opportunity to see alternatives and make a better decision about their own life when they return home.

Any attempt to stay in the alternate timeline is merely a character running from their life, which is why the variant timelines are often far worse than their own world. It’s a safeguard against characters wanting to stay, and therefore appearing weak for effectively running from their problems. Far better for them to see a far worse version of their lives, learning from the experience, before returning and modifying their lives while they still have the chance.

Multiverse Narratives can be meaningful, but they have to be handled in the proper manner to be so. It’s not about seeing cool but slightly different versions of well-known characters, it’s not about escaping to a new world to run from your problems… it’s about gaining insight and returning home all the stronger for it.

Gears of War: E-Day - Hope for the End of the World

A new Gears of War game was announced early Monday morning, Gears of War: E-Day, and for the first time in years I’m actually excited for a Gears of War game.

It’s no secret that the games industry, or any other entertainment industry for that matter, has taken a turn for the worst in recent years. You just have to look at the number of IP’s that have been subverted and sacrificed for people’s political views and anyone who isn’t involved or supportive can see the trend. That’s not to say that there should never be politics or messaging in games, films or stories… it’s just that it needs to be done well.

Story first, always.

Remember back in the 90’s and 00s, how the mere mention of watching a Chistian movie would illicit a round of scoffs and eye-rolls? The over the top moralizing, the puddle-deep story attempting to contain all that blatant messaging and propaganda? Well… just imagine that, in reverse - it’s now the other side doing it and it’s just as obnoxious.

What am I talking about? You don’t have to imagine - you can see it all around you.

The original Gears of War trilogy was fantastic, I’ve done a write-up of it before. But then came Gears of War Judgment, and that was a side-step to tell a prequel story. It got some things right, and some things wrong, but the tone was the same and it felt like Gears of War.

A few years later, Gears of War 4 came out. You could tell they were going for a different tone; it was a replenished world, 25 years after the last trilogy and everything was bright and happy and just waiting for a new end to come. The characters were young and unaware of the horrors of war, having grown up in a time of peace. Besides the tonal issues, and the choice of colour palette, they also toned down the gore and even made Gears 5 open world with two different endings, for some reason. There was also a blatant narrative error in the fact that they decided to focus on Kait Diaz instead of JD Fenix. You play as JD in the first game, but the story is very much about Kait.

Now, before anyone looses their mind - there’s nothing wrong with having a female character in the lead. It would have been fine if JD Fenix was a woman, because then she would have been the daughter of the last protagonist and greatest hero the setting had ever known. But instead, we’re following the story of the granddaughter of the first trilogy’s villain… the genocidal matriarch of the Locust horde. This is only exacerbated in Gears 5, where JD is relegated to war criminal and Kait takes the lead as protagonist.

It’s an odd choice, and a tough pill to swallow for fans of Marcus Fenix and the Gears of War franchise. It’s not too much of a stretch to imagine that they chose to murder JD’s character (not literally… yet) in the hopes that Kait would rise in the eyes of the audience. But the thing is, they didn’t actually raise Kait up, they just dragged JD down… so, Kait may look better in comparison, but she’s still a lame protagonist.

Now, cards shown, I never actually played the 5th game - I could only watch all the cutscenes on YouTube because I was abroad at the time (still am, actually) and I couldn’t get my hands on the game, let alone the console to play it. But, I did read the two novels that focused on Kait and from those I can attest that Kait is a Mary Sue at her finest. She stomps around, screaming at anyone who gets in her way as she breaks all the rules and does whatever she wants. The whole world revolves around her, and even Marcus Fenix, hero of humanity and badass soldier in the extreme, follows her lead. I don’t need to go into this too much, there’s plenty of video essays on why Kait is a terrible character that replaced JD.

Alongside this focus on Kait, is the fact that all the heroes of the original trilogy are still there, and still fighting alongside the next generation. JD failed to surpass his father, Kait is the granddaughter of the genocidal maniac who nearly wiped out humanity, and Del is a nobody… why are we playing these characters when we could still be playing the originals with a few grey hairs?

I think the biggest issue is the bait and switch, the fact that the fans thought we’d get to play as JD and carry on the Fenix legacy. But, not only do we not get to do that, we had to carry on the legacy of the villain as we watch the hero’s son get ignobly relegated to the sidelines as a broken man. And, to top things off, in a weird multiple choice ending for Gears 5 - JD might even die, depending on who Kait chooses to save.

Sooo basically… they fucked up Gears of War, in multiple ways, is what I’m saying.

So, and here we finally come to the meat of the matter, instead of giving us Gears 6… and continuing with this shitshow, they decided to give us a prequel set on E-Day. It focuses on Marcus Fenix and Dom Santiago, right as the Locust launch their invasion. Both characters are fresh from the Pendulum Wars, they’ve both lost Carlos, Marcus’ best friend and Dom’s brother, and Dom is going to lose his kids and eventually his wife… this is going to be a hectic time for both characters. The dev’s promise that it’s going to go back to what Gears of War is all about, a gritty story about horrific monsters trying to genocide humanity. Which, after the Saturday morning cartoons version of Gears of War we got with 4 and 5, is nice to hear.

But, as someone who writes books, and has had a little experience in the games industry (I really need to emphasize the little part, right there) I can tell you that this is a big deal. They’ve put the main trilogy on hold to give the players exactly what they want. They had a plan to make a new trilogy, but by the second game it was clear that it wasn’t vibing with players, and so they’ve taken the nuclear option and created the exact game that they know their core audience would want. That’s a big deal, because not only is there already a lot of time/effort/money sunk into this new trilogy, but there’s the in-house ideologues who would be resistant to such a move.

“A game with two straight male characters?! And the lead is white?!?!”

There’s no ideology at play here except cold hard cash, and Microsoft want as much of it as possible. This is a prequel, set 14 years before the first Gears of War… we already know who dies and who doesn’t, we already know how it ends. All that matters here is the journey, and so the journey has to be worth it. The dev’s know they fucked up with Gears of War 4 & Gears 5, and so they’ve jumped back to their original track to try to save what they can. It’s not going to be fresh, or revolutionize the genre, but it’s going to be tried-and-true, and you’ve got to have faith that they know what they’re doing by the fact that they’ve course-corrected this drastically.

Again, because (as of writing this) we live in 2024 and people are already sperging out with self-righteous fury over this… you can have fantastic female leads, but that doesn’t mean all female leads are fantastic. If you’re so focused on getting your message across, or just comfortably not trying because you’re merely focused on representation, then your story is going to suffer and people aren’t going to get your message anyway. I’m not excited for Gears of War: E-Day because it has male leads, I’m excited because it promises a return to form.

I’m excited for Gears of War: E-Day, but at the same time I wish I didn’t have to be. I wish JD Fenix had been born a girl, because then we would’ve gotten a complete trilogy, with a better story, and we wouldn’t need this random prequel.

Academic Essay - Uniform Independence – How Indie Authors Toe the Line

So, as part of my master’s, I delved into the world of Post-Apocalyptic indie authors. As you probably guessed from the title, the results weren’t exactly glowing for current industry trends. This essay did okay, not as great as the Romanticism one, only getting a 2.

If you’ve an interest in writing a Post-Apocalyptic indie novel, and want to learn about the current state of the market, read on.

Uniform Independence – How Indie Authors Toe the Line

Publishing has changed drastically in the past decade, with independent authors able to break away from the big publishing houses to write the stories they want while interacting with and selling directly to their audiences. But, as with any period of rapid change, the bad must be taken with the good, and the unintended consequences of these rapid changes are often late to reveal themselves. Due to the hyperconnectivity in the age of social media, indie-authors are able to directly interact with their fans, as well as with one another, in real time, allowing indie-authors to learn and adapt to feedback from their readers. Through tens of thousands of indie-authors exploring the process together through trial and error, a streamlined path to success has been discovered. Over a decade in, and the corners of the self-publishing world have all been mapped out, and those wide-open vistas of creative freedom and potential now have a super-highway carved straight through them. Whether it is the stories within the books, the covers on the books, or the marketing done around the books, the entirety of the self-publishing process has been codified and formalized to a formulaic degree. While exploring the standardized self-publishing scene in the age of social-media, this essay will focus on post-apocalyptic narratives published by indie-authors.

 

1.     The Indie-Author Scene

Traditionally, the big publishing houses were the ones who decided which books were published and which ones were not. Authors would write their manuscripts before mailing them off to a publisher, sometimes waiting months or even years to find out if they had been accepted or rejected. More often than not, most traditionally published authors would receive little to no money for their efforts, their only reward being the joy of having been chosen (Morrissey 52). Those authors who gained enough success would get a literary agent, who would do all the backend work for them, leaving the author to focus on the art of writing. That all changed in 2008, when the publishing of e-book content took off with the development of e-readers like the Kindle, Nook and Kobo (Cutler 87). Through the combined rise of electronic formats as well as electronic distribution networks, the book production pipeline that was traditionally the domain of the old publishing houses was deconstructed and reassembled online. Layers of approval, control and wait times were dissolved as the gatekeepers were removed and authors were given access to a digital distribution pipeline (Bankhead 10). Though some, having previously seen the gatekeeping publishing houses as a form of quality assurance, feared that this direct access to consumers would result in the market being flooded with low-cost, low-quality books, the opposite resulted – it was a golden age for consumers (Waldfogel 196). Self-published books, long decried as the worst-of-the-worst dregs, scraped from the bottom of the publishing barrel, started to attract reputable titles that began to shift public opinion (Landgraf 44) This sounds like a great time to be a writer, but a golden age for consumers does not always carry over to the creators of the content they are consuming.

There are many ways of being an indie-author, as there are multiple sources from which the value of a literary work can be generated. For some, selling millions of books will legitimate their work, others want to generate cultural capital while others are simply happy to appear in print. (Eve 20) To make a living as an indie-author is, first and foremost, to be a small business owner. While there will always be an artistic element to the production of stories, in pursuit of making a career from writing the author must consider their story a product first and foremost. The frantic, anything-goes-style scene of early indie publishing continues to mature towards a more serious business space as the market stabilizes with self-publishers trending towards business-owners rather than just writers (Cutler 87). Far from the days of Victorian literature, where writing was considered an artform, indie-publishing has more in line with the early 20th century era of pulp fiction. The basics of putting together a good pulp story remain, all that has changed is the delivery system. The Kindle changed everything, and that spells opportunity for the writer who wants to make some money (Bell 8). The self-published stories that sell the most online are not high-art pieces of literature that will be remembered for centuries, they are escapist pulp stories that are designed specifically to be quickly produced and quickly forgotten.

Considering that being a successful indie-author is more about business than art, it is no surprise that the largest online group of authors, 20Booksto50k, is focused on sales, rather than craft. When it comes to their advice on craft, the one golden rule of writing an indie novel is “write to market.” Write to market is all about picking a genre that is not already oversaturated with content, then giving that market exactly what it wants (Fox 44). Being an indie-author is not about writing the stories you want to write; it is about writing the stories that other people want to read. Indie-authors want to write stories that their readers will love, but have also accepted that they are writing escapist fiction, connecting a series of mundane plot points, and not crafting the next Great American Novel (Allen 53). With aspirations of quality all but abandoned by the self-publishing community, indie-authors have instead reached for that other trait – quantity.

In the age of social media, with algorithms tailormade to spike an individual’s dopamine receptors with pinpoint accuracy as they simultaneously drain their attention spans, the only way to stay relevant is to stay present. While traditionally published authors can go a year or two (or thirteen) between releases, indie-authors are part of the ever-changing online media landscape and are thus required to release far quicker to stay relevant. Not only do trends change quickly, but audiences tend to forget online personalities unless they are interacting with their audience on a weekly, sometimes daily, basis. It is a given that indie-authors will have at least some kind of presence on at least one of the social media platforms, so that they can engage with their peers and audience. On top of this, group consensus suggests that the most efficient (and safest) method of reaching the fans is via a newsletter that they can subscribe to, which is a direct pipeline to the audience free from the potential risk of interference that social media platforms pose. On top of all of this remains the all-encompassing fact that indie-authors are content creators, and all their other efforts will be for naught if they are not releasing another book. While indie-authors can make a living off of selling stand-alone novels, it is easier to sell ten books to one person than one book to ten people. While there is a read-through drop off with each successive novel in a series, it is far more lucrative to continue writing books in a series that the audience is invested in. The best marketing for the first book in a series is the latest book in a series, as each release bumps up the sales of those that came before it (Martelle 152).

2.     The Post-Apocalyptic Genre

When it comes to traditionally published post-apocalyptic stories, the genre explores the full gamut of end-of-the-world scenarios. Mutants, doomsday weapons, demonic invasions, roaming black holes and other reality ending events, it all gets explored in traditionally published post-apocalyptic stories. The trends of the post-apocalyptic genre change over time because traditionally the post-apocalyptic genre is dependent on what is happening in the real world (Trevena 14). That is not the case with indie-published post-apocalyptic stories, however. When it comes books exploring the end-of-the-world by indie authors, the vast majority of the market is composed of preppers, and so this is the primary market that indie-authors can cater to. The prepper community is largely comprised of middle-class urban folks seeking rural, working-class knowledge because they have an abject fear of the collapse of civilisation (Beech 45). Preppers want clean and wholesome stories about realistic apocalypses (such as EMP, nuclear war, pandemic, coronal mass ejection events), that validate their way of life while also teaching them little titbits of survival knowledge. The (distant) second biggest audience that reads post-apocalyptic stories is focused entirely on zombie narratives. They are fans of the cult classic zombie horror films and are not interested in any post-apocalyptic story that does not have zombies. With these two markets being the best that indie-authors can choose from when it comes to writing post-apocalyptic stories, one can see why a lot of indie-authors choose to cater to the preppers.

One would think that the prepper market would allow for more variety in what the indie-author is able to write, considering that there is only so many ways that a zombie can bite someone. This does not turn out to be the case, however. “There are only two main plots in post-apocalyptic fiction: “The Road” and “The Siege.”” (Chase 85). Whatever end-of-the-world scenario that an indie-author chooses to write for preppers quickly fades to the background as the characters are entirely focused on either getting home, or defending their home. Preppers are not interested in the end-of-the-world scenario, they just want to see what happens when the prepper stand-in characters are forced to defend themselves from other survivors. It is why EMP stories are so popular, because the initial apocalyptic event wipes out the electricity grid, taking away modern technology, but then there is no lingering after effects beyond that. It is effectively a clean apocalypse, one that levels the playing field and allows the prepper stand-in characters to justifiably defend themselves from other survivors who were not as ready for the end.  

With such a large percentage of the post-apocalyptic market skewed so heavily towards such a narrow band of potential post-apocalyptic narratives, it is easy to see how the genre has lost a lot of its creative potential. With multiple online communities spread out across various social media platforms, all focusing on post-apocalyptic fiction, or at least its prepper sub-genre, most indie-authors simply cave-in and end up writing prepper fiction. The audience that currently exists for self-published post-apocalyptic stories is effectively stifling the market and causing the genre to stagnate. Paradoxically, the most creative and varied post-apocalyptic narratives are to be found in traditionally published novels.

3.     The Audience and their Author

As with any public facing figure, but especially like other internet celebrities, indie-authors are not so much leading their audiences as they are riding the wave of a passionate and fickle mob. Considering their entire livelihood is so dependent on catering to their audience, it is not too hard to see how a single misstep in terms of their online persona or in the content of their books could spell disaster for an indie-author’s career. Readers can be fanatical in their expectations, and woe betide any indie-author who dares break one of the very strict genre-specific rules (Trevena 18). Along with their books, the indie-author themselves, or at least, their internet persona, is as much a part of their brand as their books are. With this in mind, it is clear how indie-authors are quite susceptible to the phenomena known as audience capture.

A content creator is captured when they tell their audience what they want to hear, and is rewarded for doing so, and then they repeat the process until it spirals into a self-reinforcing feedback loop (Weinstein). In this manner, an indie-author can start out writing a story they do not particularly want to write but they are doing it to meet audience expectations (write to market), only for that story to be a success. They gain accolades, and an audience, and in order to maintain that momentum they write another story they do not really want to write while engaging with the audience they have garnered. Eventually, when they have an entire series in their backlog, and an audience that loves reading their work, they might try to write the book they have always wanted to write. But it is not received well, and their audience, all connected via social media, forms a unified front and turns on them. The audience does not want the book the indie-author has always wanted to write, they want the kind of books that got them the audience in the first place. This is (hopefully) when the indie-author realizes that their own audience is not actually there for them, but for the online persona that they have created and the content that persona has released. At this point the indie-author can either abandon the persona and probably lose most of their audience and financial stability in doing so, or they can choose to allow the persona to subsume them entirely.

When it comes to dealing with audience capture, there is really only three ways of handling the phenomenon. The first is for an indie-author to find the overlap between what they want to write and what sells. This may work out perfectly, as the indie-author might just happen to love writing in a genre that has a large reader base. But, more often than not, the indie-author will have to choose to write stories that are tangentially within the same genre as the type of stories they are passionate about writing. In this way, the indie-author sort of gets to write the stories they want to write, and the audience is getting what they want. The second way to avoid audience capture is for indie-authors to write under a pseudonym, which allows authors to write for different audiences without them cross-contaminating. If an indie-author has built an audience from their Clean Romance novels, that audience does not want to be getting updates about the indie-author’s latest Body-Horror project. Writing for two, or more, audiences is not just twice as many books that an indie-author needs to produce, it is also twice the newsletters and twice the social media engagement. It is not an easy path to walk, but it is one that more indie-authors are having to take in order to meet their creative, as well as financial, goals. Finally, the third way for indie-authors to avoid audience capture is to just write and publish the stories they want to write – regardless of what any particular audience wants. It is unlikely that they will ever gain a large audience, as they are not writing exactly what any one audience wants to read, and though it is unlikely that they will be able to make a living from their writing, they can take consolation in the fact that they will be able to write exactly the kinds of stories they want to write.

4.     One Cover to Rule them All

Just as stories have a set of genre conventions that they need to follow, book covers also have a series of genre conventions that they are required to follow in order to be considered effective. This is because a book cover is not just a piece of cool art, it is a message that you are sending to potential readers. If the book has an unappealing cover, it is not going to be obvious who the book’s audience is (DeWild 22). For this reason, investing in a professionally designed book cover is standard in the indie-author scene (Nelson 155). Traditionally, when browsing through a book store, where there are potentially thousands of other books, a book needs to be able to not only catch the readers eye but also convey what sort of story is within. This battle for the attention of potential readers has only gotten fiercer in the digital space. Online shopfronts not only have other books displayed, but also advertisements that are given top priority. Alongside all this interfering noise, a book cover has to catch the readers eye and convey what sort of story the book is, all while doing so as a thumbnail. In this way, as has ever been the case, the book cover is the first and most important aspect of marketing a book (Fox 41).

In conclusion, the indie-author scene has been around for long enough that the industry has developed a lot of standardized practices. Though there is nothing forcing any indie-author to follow any of these practices, they are tried and true and have led many indie-authors to financial success. These successes have not come without their negative consequences, however, as these practices have created an industry focus on a formulaic approach to writing. Nowhere is this more prevalent than in the post-apocalyptic indie-author community, where the market is dominated by a large group with a niche interest. Though we are at a point in history where the corners of the self-publishing world have all been mapped out, and we can safely make the journey along a well-maintained super highway that was laid down by those that came before us, those wide-open vistas of creative freedom and potential still remain. All that is require is to step off the beaten path.

  

Works Cited

Allen, Jewel. Rapid Release: How to Write & Publish Fast For Profit. E-book ed. Jewel Allen, 2016. Kindle.

Bankhead, Henry. “E-Book Self-Publishing and the Los Gatos Library: A Case Study.”, Self-Publishing and Collection Development: Opportunities and Challenges for Libraries, Purdue University Press, 2015, pp. 5-20, www.jstor.org/stable/j.ctt1wf4dpf.5. Accessed 3 Feb. 2024.

Beech, Jennifer A., and Matthew Guy. “CHAPTER FOUR: Fat Guys in the Woods Naked and Afraid: Rural Reality Television as Prep-School for a Post-Apocalyptic World.” Counterpoints, vol. 494, 2017, pp. 45–59, www.jstor.org/stable/45177653. Accessed 14 Feb. 2024.

Bell, James Scott. How to Write Pulp Fiction (Bell on Writing). E-book ed. Compendium Press, 2017. Kindle.

Chase, Jackson Dean, Writing Apocalypse and Survival: A Masterclass in Post-Apocalyptic Science Fiction and Zombie Horror (The Ultimate Author's Guide Book 4), Jackson Dean Chase Inc., 2018. Kindle.

Cutler, Robin. “Ingram and Independent Publishing.” Self-Publishing and Collection Development: Opportunities and Challenges for Libraries, Purdue University Press, 2015, pp. 83-102 www.jstor.org/stable/j.ctt1wf4dpf.11. Accessed 3 Feb. 2024.

DeWild, Melissa, and Morgan Jarema. “Supporting Self-Publishing and Local Authors: From Challenge to Opportunity.” Purdue University Press, 2015, pp. 21-26, www.jstor.org/stable/j.ctt1wf4dpf.6. Accessed 3 Feb. 2024.

Eve, Martin Paul. “Authors, Institutions, and Markets.” Literature Against Criticism: University English and Contemporary Fiction in Conflict, Open Book Publishers, 2016, pp. 11-42, www.jstor.org/stable/j.ctt1sq5v00.6. Accessed 3 Feb. 2024.

Fox, Chris. Launch to Market: Easy Marketing For Authors (Write Faster, Write Smarter Book 4), CreateSpace Independent Publishing Platform, 2017. Kindle.

Fox, Chris. Write to Market. E-book ed., Chris Fox, 2016. Kindle.

Landgraf, Greg. “Solving the Self-Published Puzzle.” American Libraries, vol. 46, no. 11/12, 2015, pp. 44–47, www.jstor.org/stable/24604302. Accessed 30 Jan. 2024.

Martelle, Craig. Release Strategies: Plan your self-publishing schedule for maximum benefit. E-book ed. Craig Martelle, 2019. Kindle Edition.

Morrissey, Ted. “PAST PERFECT: The Pedigree of Self-Publishing.” The North American Review, vol. 301, no. 2, 2016, pp. 52–52, www.jstor.org/stable/44601216.

Nelson, Elizabeth. “The Romance of Self-Publishing.” Self-Publishing and Collection Development: Opportunities and Challenges for Libraries, Purdue University Press, 2015, pp. 149-158, www.jstor.org/stable/j.ctt1wf4dpf.16.

Trevena, A. How to Destroy the World: An Author's Guide to Writing Dystopia and Post-Apocalypse (Author Guides Book 2) E-book ed. A Trevena. Kindle.

Waldfogel, Joel. “How Digitization Has Created a Golden Age of Music, Movies, Books, and Television.” The Journal of Economic Perspectives, vol. 31, no. 3, 2017, pp. 195–214, www.jstor.org/stable/44321286.

Weinstein, Eric. “Audience Capture” The Portal, 06 Sep. 2021, https://theportal.wiki/wiki/Audience_Capture

Academic Essay - A Link Between Romanticism and Post-Apocalyptic Narratives

So, I’m doing my Master’s degree in Germany (it’s on hold atm on account of the new-born… and also I’m now in Taiwan) and I’m trying to find ways to explore the Post-Apocalyptic genre wherever possible within the course. Whenever I manage to write something that has links to my favourite genre, I’ll post it here after I get graded.

This piece was particularly fun to write, and I managed to get a 1.3 on the final grade, which is far better than I could have ever hoped. So, if you’ve got some free time, and the inclination - feel free to take a look.

A Link Between Romanticism and Post-Apocalyptic Narratives

A towering mountain range, a sweeping valley, a rolling thunderstorm over the sea, humanity has stood in awe of the destructive power and majestic beauty of nature since our inception. Humanity has perpetually existed at the fickle whims of nature, with our various civilizations being collective efforts to carve out a place within it. As these civilizations developed, and humanity was safeguarded from the threat, and beauty, of nature, we continued to find ourselves drawn from the safety of civilization to explore nature’s rugged allure. But what could happen if the walls of civilization were removed entirely, and humanity were trust back into nature? If Romanticism was the birthplace of the Sublime, then the Post-apocalyptic genre is where it now resides. This essay will explore the similarities between Romanticism and the Post-apocalyptic genre, focusing on Mary Shelley’s Romantic text Frankenstein in contrast to Cormac McCarthy’s Post-apocalyptic novel The Road, with particular attention to the literary concept of the Sublime via representations of nature and ruins.

 

1.     What is the Sublime?

Though it has lost much of its nuance in the modern day, the closest synonym we have for the sublime is the traditional meaning of the word “awesome”. When an encounter with something that is so overwhelmingly powerful, the viewer is left dumbstruck by the grandeur of it. The viewer is overcome with awe as their mind grapples with the beautiful terror of the sublime phenomenon. As a type of aesthetic appreciation, the sublime has elements of pleasure, attraction, and admiration, but there is also an element of fear (Cochrane 125). The contrast in scale, of the viewer and the sublime phenomenon, is a key element, as an encounter with the sublime reveals the vast disparity between the viewer and the phenomenon in terms of size, power, or time. The sublime, as depicted in literature, is a conveyance of this awe as author and reader enter an emotional resonance via the language of the text itself. Though it has an affective structure as well as a rhetoric, the sublime has a fluid movement across generic boundaries and so is not a genre itself (Ramazani 175).

 

1.1            Sublime – Nature

Nature itself has often been the subject of sublime depiction in literature, with the forces of our very own world being able to overpower any single one of us without resistance. There is a vast amount of beauty in the world, but it is a world that humanity have been forced to struggled to survive in for thousands of years. It is only recently that humanity has developed the technology that allows us to survive all but the worst that nature has to offer and even then there are natural disasters that continue to destroy everything and kill anyone they encounter. The illusion that we are in complete control of our own home planet is shattered all too frequently. 

            A rocky mountain that towers over the surrounding country side, its snowcapped peaks obscured by the clouds that hang high above, is a prime example of the sublime. Not only does its naturally formed structure dwarf anything that humanity has created, an avalanche that could result from its windswept peak could wipe out a town, let alone the potential destruction caused by any one of its rocky outcroppings shearing loose and tumbling down below. On top of its physical size and potential for wide spread destruction, the mountain itself is antediluvian in age. The mountain is so old that it defies human comprehension. As large as the mountain is at the time the viewer gazes up at it, that is all that remains after its millions of years of endurance. The mountain has seen epochs start and end, watched as species rise and die out, over and over, it has stood the test of time. As diminished as the mountain is from its initial form, a mere shadow of its original self, the mountain still towers over any collective human endeavour, let alone any individual human. A person who stands at the foot of the mountain can gaze upward and appreciate its beauty. They might be able to see its peak, but they will never be able to comprehend the forces that went into its creation, how long ago it was formed or how long it will remain after they are gone.

            It is more direct, if not easier, for a painter to depict a mountain and invoke the sublime in the viewer than it is for an author to write about a mountain and convey that same experience. An author can, with the proper combination of adjectives, create such a cumulative force that the reader is able to visualize some approximation of the mountain the author wishes them to visualize (Staver 486). The more talented the author, the more fine-tuned their selection of adjectives will be, resulting in a more accurate visualization on the behalf of the reader. The author cannot directly show the reader the mountain itself, but they can lead them towards summoning it forth in their imaginations, as well as the feelings of the sublime that follow with it, with the proper word choice.

 

1.2       Sublime – Ruins

Ruins are a core aspect of both Romanticism and the Post-apocalyptic genres. Far from simply interesting set pieces for the narrative to work within, ruin are sites of history, loss and potentially violence. Ruins symbolize long-gone grandeur, a melancholic representation of how fragile civilization is (Romantic Ruins). Often conceptualized as disjointed fragments, ruins elicit notions of mortality, the fleetingness of time and of the sublime (Scarbrough 448). Ruins are the physical remains of civilization, structures abandoned by humanity and taken back by nature. Structures are originally constructed to be both functional and aesthetic, but once they become ruins, having lost their functional purpose, they are merely aesthetic (Ziolkowski 266). In literature, ruins become symbols of decay, the transience of humanity and the power of nature itself. In the time of the industrial revolution, ruins would have been a nostalgic critique of modernity and industry. What use was all the efforts of urbanization when even the greatest structures of the past eventually fell to ruin? Was it worth despoiling nature, uprooting people from their ancestral homes and relocating them to the cities, if it would all fall to ruin and return to nature anyway? A powerful narrative symbol for Romantic writers, ruins could transfer deep emotions as well as historical information because they were not simple structures but were also imbued with the histories of their former inhabitants and events that occurred within (Lake 447). The Romantics found ruins to be the perfect vector for the sublime, as they were objects that brought to mind the inevitable decay of history, the callousness of nature and the inexorable march of time (Korsmeyer 431).

Ruins are similarly positioned to be the perfect symbol for the Post-apocalyptic genre that they are considered a thematic keystone. While the Romantics only had use of all the ruins that had come before them, Post-apocalyptic authors also have access to those ruins, all the ruins that have appeared since then, as well as all the ruins that could potentially exist if modern society were to fall to an apocalypse. This layering of ruins, built by different people from from different eras, did not originate with modern Post-apocalyptic authors. Writings left behind by the Anglo-Saxons tell a tale of a culture that views itself, literally and metaphorically, built upon the ruins of previous cultures (Estes 61). The presence of ruins locks the connection between past and present, by keeping the remnants of the past in front of those who remain alive in the present. For the Post-apocalyptic genre, ruins could symbolize the comforts and excess of the world before the apocalypse, or they could symbolize the hubris that lead to the apocalypse itself. The potential symbolism of ruins also depends on the viewer, if they were alive before the apocalypse the ruins will represent the disparity between the past and the present, but if they were born after the apocalypse then they will only see remnants of a world more alien than any foreign culture. Ruins are given meaning by the viewer, acting as a canvas for speculative strategies that tell us more about the viewer than the ruin itself (Estes 62).

The type of ruins that appear in literature has also subtly shifted over time, but the repercussions of this are significant for the themes that are available to writers. In the era of the Romantics, the types of buildings that would have been available to become ruins was limited. Houses and other small structures, if built of stone, would have been in plentiful supply, but they were typically built less sturdily and were more likely to be repaired and reinhabited, or simply dismantled to aid in the construction of another near building. Castles, forts, churches and abbeys were grand structures that would have taken years to build and would have potentially stood for centuries, as they were typically made of solid stone. These structures are already laden with symbolism and meaning upon their construction; castles were home to nobility or even royalty, forts were sites of military conflict, while churches and abbeys were holy sites of faith that were typically built on consecrated grounds and sometimes even had accompanying graveyards. The original meaning and symbolism of these structures would still be there when they became ruins, but there would also be other layers on top of that. The splendour of the original architecture, however overgrown by nature, demolished by conflict or modified by subsequent inhabitants, still radiates from within (Zucker 130). Ruined castles stand forlorn, their once noble inhabitants fallen from grace and forgotten, ruined churches were once houses of god that now stand abandoned by the divine and are home only to the dead. The types of buildings that would have had the opportunity to become ruins for the Romantics are very different to the types of buildings that become ruins for the Post-apocalyptic writers.

Post-apocalyptic authors, while they do have access to most of the older ruins that the Romanics had access to, tend to focus on the ruins of the modern world.  Modern architecture does not fall to ruin like the architecture of old, modern materials do not decay in the same way as the simple materials of solid stone blocks and thick oak beams. The increased complexity of modern building materials allows for easier production, but at the cost of structural longevity. Modern buildings themselves decay faster, but the materials used to build them stay around longer. The ruins of modern architecture refuse to relinquish their stored culture to nature (Huyssen 20). Even in that fact there is meaning to be found, that structures built from man-made materials do not last as long as those built with materials taken straight from nature. It is a generally accepted fact, if an unconscious one, that long after the last skyscraper tumbles down, the ruins of ancient Egypt will still remain. Conversely, modern architecture is not without its symbolic opportunities. It is by mere fortune that a ruined city of skyscrapers tends to look like a graveyard of towering tombstones when all the lights are out and all the humans have left. Paved roads and concrete dams crack and break as the years wear on and they are no longer maintained, showcasing the constant battle between civilization and nature. Suburban homes sag under the strain of trapped rainwater, or are inhabited by wild animals that once again claim the streets as their own. Survivors travelling along broken and weed-choked roads is a central trope of Post-apocalyptic fiction (Kaup 226). Whatever modern architecture there was has fallen to ruin and decay, and the amplitude of nature seizes upon our abandoned efforts to return them to the colossal, spiritually charged landscape (Baker 304). All the technological advancements of humanity are revealed for what they are in the ruins of a modern building. Steel beams rust, glass shatters while concrete cracks and crumbles, humanity has spent its existence attempting to distance itself from nature but in the end it is revealed that we were never apart from it. Ruins are the intersection of the beauty of nature and man-made beauty, creating a sublime beauty that is greater than either when taken individually (Hetzler 54). 

 

2.     The Romantic Genre

Romanticism, as a literary movement, sprung from Europe in the late 18th and early 19tn centuries as a reaction the literary movement of Rationalism. Romantic texts focused on emotion, individualism, and imagination, while celebrating the beauty of the natural world and the subjective human experience. In a quickly industrialising world, the Romantics tapped into a nostalgia for more pastoral times in their depictions of the majestic beauty and raw power of nature. This yearning for a simpler time focused the Romantic’s attention on the past, specifically on medieval history and mythology, as well as the physical ruins of buildings. Overall, it is arguable that the greatest legacy of the Romantics is their codification of the concept of the sublime. In a world that was being destroyed and paved over by industry in the pursuit of profit, as masses of people were leaving their ancestral homes to move to the cities, the sublime was the answer to such wide-spread dehumanization. The transcendent wonder and overwhelming awe of the sublime, both thrilling and terrible, sparked emotions that many readers at the time had thought long buried by the modern world. Is it any wonder that these moments of the sublime were to be discovered in the remote corners of the natural world or in the ruins of the past itself, as far from the smoke-clogged, depersonalized urban present that the Romantics could reach?

            Another interesting aspect of the Romantic Literary movement was its focus on individualism, and the subjective human experience. With the enlightenment in full swing, science and rational thinking were filling in the corners of the map and erasing much of the mystique of the world. Despite the innumerable technological and social advancements that the enlightenment brought, the price of all this advancement and understanding was that it also made the world seem a bit more mundane. Society, as a whole, was forging ahead and it would have felt as though individuals were ether lost in the crowd or being outright left behind. Romanticism tapped into this by exploring the full gamut of emotionally charged narratives, with characters that bucked the norm and forged their own paths through life. Romantic protagonists were passionate characters who had high-highs and low-lows, as they often rebelled against the societies that surrounded them. Oftentimes these characters would leave the very mundane real world behind and step into a realms of fantasy, interacting the with supernatural. In almost every aspect of its creation and execution, literary Romanticism seems to have looked at the modern world of its era and decided that it had erred somewhere and was no longer fit for task.  

 

2.1       Frankenstein

Mary Shelley’s Frankenstein is the story of one man’s search for knowledge above all else, and the dire consequences of that all-encompassing pursuit of knowledge. Though Victor Frankenstein lives a blessed life, given the best education while surrounded by the sublime vistas of Europe, his exploration of the sciences results in an abomination that is simultaneously as horrific as it is beautiful. An old adage states that ‘you don’t know where the line is, until you cross it.’ In simpler terms, sometimes you do not know something is wrong until it is too late and you have already done it. Victor Frankenstein’s creation of the Monster, a supposed blasphemy against nature itself, was one such foray across the line of acceptability. Monsters, as fascinating and frighting as they are as outcasts from our system of self-definition, mark the boundaries of cultural values (Kirk 7) This so-called sin against nature, created outside the bounds of acceptable society, wreaks havoc on his creator before leading him on a chase to the furthest and most inhospitable reaches of the planet where humanity rarely treads.

            Just as the landscapes in Frankenstein are described to evoke the Sublime, so too is the creature itself. It is frighteningly powerful and hauntingly beautiful, both in a way that leave the viewer feeling a sense of unease and dread. Frankenstein knows that the creation of the creature was wrong, and so abandons his creation and hides its existence from society at large. In this way, created outside the norms of society, and forced to live outside its bounds, the creature has more to do with nature than of civilization. Subsequently, despite being a creation of man, the creature is more of a force of nature than of humanity’s civilization and reveals itself more of a sin against humanity than a sin against nature itself. The sublime is a transcendental impulse, one that is ultimately self-destructive to the point of being apocalyptic (Ramazani 171). The creature is eloquent and elegant, rugged enough to exist on its own, able to learn and survive in the harshest of wildernesses that would kill most humans. Part of the dread the creature inspires in people is the fact that it is superior to humanity in almost every fashion. Frankenstein’s ultimate reasoning behind refusing to create the creature a bride was the fear of what would happen to humanity if he did so.

In an often-overlooked element of the narrative, Frankenstein could be viewed as an apocalyptic text. At the end of the text, Frankenstein’s creation states that it will flee to the furthest reaches of the world and self-immolate, but there is no guarantee that he follows through with this promise of suicide. Furthermore, alongside the countless sightings of the creature across the continent, there is the documentation of the very text itself. With verifiable proof that the creature did in fact exist before, all an aspirational scientist with questionable morals would need to do is follow the clues left in Captain Walton’s letters that tell of Frankenstein’s journey in order to replicate the process in the creation of another inhuman creature. There were no shortage of conflicts in the late 1700’s that would warrant the scientific research into the creation of such a powerful abomination. Were the narrative to continue beyond the original text, it is not difficult to see how thing in the world of Frankenstein would quickly begin to unravel. With the proverbial genie out of the bottle, it would be impossible to get it back in, and Victor Frankenstein’s sublime transgression against human civilization could spell doom for the human species long after his own death. The letters he sent could have been published by Captain Walter’s sister, the originally intended recipient, in a recognizable England, or they could have been published by another creature in a wholly new society bereft of its human creators.

 

3.     The Post-apocalyptic Genre

An exploration of the world’s end is innately sublime, however it plays out. The sheer immensity of the apocalypse, once the domain of the gods alone, is awe-inspiring in its significance. A baseline definition of Post-apocalyptic fiction is narratives that focus on the depiction and exploration (literal and metaphorical) of globalized ruin (Hicks 6). Up until the 19th century, grand disasters were attributed to the divine, awful and sublime acts of god where the difference between life and death was a matter of fate, but during the 20th century, humanity was horrified to realize that we could be agents of our own demise (Nye). This shift in public perspective caused most authors to move their focus from the Apocalyptic genre to the Post-apocalyptic genre. The primary difference between the two genres is that the Post-apocalyptic narrative casts the apocalypse as an origin, as the beginning of a new story rather than the more obvious end of another (Brent 57). After the Second World War the world was a ruin, a shadow of what it once was, because the apocalypse had already come and gone, and representations of the apocalypse were now a matter of retrospection (Berger 389). Post-apocalyptic narratives can have scenarios that are more realistic and plausible in nature, all the way to fantastic and supernatural. Whatever form these stories take, they share an aesthetic and geographical focus with post-industrial ruins, delivering a form of Anthropocene-porn (Lorimer 130). After the old world dies, those few that survive to sift through the ruins are forced to find new ways to live in a world that is irrevocably changed, just as they themselves are changed. The mere fact that an individual survives the end of the world while billions of others die, often by luck alone, is itself a brush with the sublime. The Post-apocalyptic genre, in its depictions and exploration of unimaginable destruction and aesthetics of ruin, can be considered the epitome of the sublime (Hicks 110) The core element of every Post-apocalyptic narrative, the ruined civilization of humanity brought back to nature, is a manifestation of the sublime.

Post-apocalyptic narratives are almost universally set within the ruins of our own earth. The shock of seeing recognizable monuments and buildings brought to ruin necessitates an earth-based narrative (Brent 60). As an individual would be shocked to see their home in ruins, regardless of where that home is, this requirement of setting Post-apocalyptic stories on earth is for the readers, rather than the characters within the narrative. A fictional world only ever depicted in ruin was never whole to begin with, but a depiction of well-known real-world locations is much more evocative in its disparity between fiction and reality. A Post-apocalyptic story asks its readers to imagine their world, but to imagine a version of it where they, and everyone they know, is dead, or where all the buildings they are familiar with are laying in ruins. Beyond the off chance that a version of themselves is present within the text, a Post-apocalyptic narrative asks its readers to imagine a world where they are longer present. Whatever the particulars of the apocalyptic scenario that played out in the narrative, all the generational efforts of human endeavour were not enough to stand in the face of it. When the collective resistance of humanity crumbles in opposition to the overwhelming power of the apocalypse, what hope does an isolated band of survivors, or lone individual, have of surviving the aftermath? Not only are characters in a Post-apocalyptic narrative faced with the physical and moral struggles of day to day survival in a ruined world without modern civilization, they are burdened with the fact humanity as a whole failed.

It can be said that the only real difference between an Apocalyptic narrative and a Post-Apocalyptic narrative is that some characters survive the apocalypse in the latter.  This is because when it comes to the end of the world, from Norse Mythology to the Bible, there is usually just enough survivors to allow for an honest chance of a new beginning (Lisboa 53). While the survivors find themselves physically surviving to live in the ruins of the old world, their metaphysical lives, of who they were in the old world, are just as ruined as the rubble around them. Living on after the end of the world is a radical break that requires a transformation into a new model of selfhood (Kaup 11). As lucky as they are to survive the end of the world, these survivors are still products of the old world and thus bring with them old-world problems. Whatever form the new world takes, its foundations are often flawed with prototypes of the same mistakes that brought the old world to ruin, allowing the process to repeat indefinitely (Lisboa 54).

In this way, the Post-apocalyptic genre has more in common with Romanticism than one might initially think. Stories from both genres carry within them an innate notion that something about the modern world is wrong, that modern society has taken a misstep somewhere and forgotten itself. While Romanticism remedies this notion by focusing on the corners of the world that remain untouched, or by exploring the fantastical, Post-Apocalyptic narratives deal with it by destroying the modern world and getting back to basics. While the Romantics want to get at the heart of what it means to be human, the Post-Apocalyptic authors make the claim that the essence of humanity is revealed by the apocalypse (Berger 10). While Romanticism focuses on the impassioned individual and their emotional experience of life as they chafe under the restraint of modern society, Post-apocalyptic literature showcases what happens to the masses who lack individualism and are too reliant on modern society when it is ripped away. Narratives in both genres are open to the inclusion of the supernatural, though neither are reliant on its presence. Both genres have a nostalgic element to them, Romanticism has a fascination with an idealized past, while Post-apocalyptic literature instead focuses on the luxuries that were lost in the apocalypse. Characters in Romantic narratives often rebel against tradition, feeling constrained by the established norms of society, but characters in a Post-apocalyptic narrative are liberated from society, in a sense, when it is upended by the apocalypse. The focus on the exotic present within Romanticism is represented in Post-apocalyptic narratives by the new and strange cultures that have emerged in the wake of the apocalypse. Characters in both genres find themselves abandoning the superficial trappings of modern society in favor of focusing on the essentials of life. Finally, the sublime plays an active role in both genres as characters are exposed to the elements where they witness awe-inspiring phenomena and take part in terrifying experiences that are beyond mere-human understanding.

 

3.1 The Road

The Road, written by Cormac McCarthy, is a story about a father and son, known as The Man and The Boy, travelling across a post-apocalyptic United States of America. They are travelling southward because in the ruined world, the weather is growing harsher by the year and the father thinks their best chances of survival lay in the south. Far from the action-packed tales of other Post-apocalyptic narratives, The Road is a haunting narrative about maintaining a moral core amid the depraved decline of humanity. Though the story is one based on a realistic depiction of earth, the narration follows the lead of Romantic writers and dips into fantastic elements of dreams and interpretation which add a surreal element to the story. It is never revealed what exactly caused the apocalypse in The Road, but the widespread aftermath is clear and all-encompassing. The world itself seems to be dying around them, and each step they take they encounter a landscape that is decaying, as though some spiritual aspect of nature is dead. But McCarthy does not just lament the loss of the natural world, for there is a tenderness to his depictions of man-made remnants of civilization, too (Hardwig 44). There is a sense of loss for both civilization as well as nature, and The Road treats their passing with all the sombreness of a eulogy.

            The Man is the primary guide and protector of the Boy, whom he sees as an object of purity and goodness in a fallen world. The Man is not only protecting the Boy because he is his son, but also because he sees his son as one of the last remnants of untainted purity and goodness left in the world. Despite the horrific bleakness of the world that is dying around them, filled with roaming gangs that have given in to their bestial natures, McCarthy manifests the sublime through The Man’s descriptions of The Boy, regarding his beauty as being equated with inherent moral goodness (Wilhelm 135). Much like the Romantics, McCarthy paints an idealized vison of the past. The Man is plagued by his life from before the apocalypse, a world that is cast as Edenic in comparison (Edwards 58). Despite the fact that the seeds of the apocalypse are already buried in this Edenic view of the past (Edwards 58), The Road’s suffusion of the sublime into the pre-apocalyptic world suggests an acknowledgment of our luck of living on this side of the apocalypse (Hardwig 49).

Despite this bleak view of the present given to us in The Road, there are still moments of peace to be found in the decay. Amid seeing burning forests collapse under their rotting weight, running from cannibals, and finding the bodies of those who lost the will to carry on, there are moments of physical and spiritual respite for The Man and The Boy. A scene where father and son are able to bathe in a waterfall, and another where they find some morels growing in a dead orchard nearby, are pastoral and sublime (Walsh 53). But these moments of respite do not just come from the natural world, they also find a storehouse of food and safe place to sleep. As well as this, when winter is setting in and things are looking bleak, they find a house, where they are able to trim their hair, change their clothes and take warmer blankets from a deceased couple who still lay on the bed. Far from seeming like moments of deus-ex machina, these strokes of good fortune come across as a hand guiding the pair through the darkest of days. Despite the Man’s death at the end of the book, The Road suggests that this is part of a grander plan as The Boy is able to join a wandering family and is never left alone in the world. The world of Cormac McCarthy’s The Road is so bleak, but it is written so in order for the seemingly mundane moments of light to shine all the brighter in contrast.

 

4.     The Apocalyptic Sublime

There is a horrific peace to be found in the widespread destruction of all life on earth. Post-apocalyptic narratives offer readers a sublime experience, in that they open the door for them to contemplate the end of time on a human scale (Horner & Zlosnik 57). As with Romantic authors, Post-apocalyptic authors are tapping into an often unspoken notion held by the public at large that something has gone awry with civilization, which is why these narratives resonate with so many readers. No more bills, business meetings, university assignments, family dinners or taxes, all the non-essential noise of the modern world would be stripped away and life would recede back to the basics. Who would you become in such a scenario? Freed from the constructedness of modernist foundations and put into a state of instability, the sublime experience of the apocalypse is potentially liberating (Gunn & Beard 284). It should be noted that there is no guarantee of a better life after an apocalypse, merely a chance to start again with a radically different playing field and a new set of rules. For individuals who have not ended up with the life they would have wanted in this world, it is no stretch of the imagination to see why they might find this radical paradigm shift an acceptable trade. What are billions of deaths in comparison to a legitimate second chance of achieving happiness? This is why thoughts of the apocalypse can create surprisingly alluring feelings of uncomfortable pleasure, it is the promise of transformational change that has traditionally been unachievable (Alexander). A Post-apocalyptic novel shows what life could be like were all the worst parts of society to be swept away, the so-called villains of the world would be brought out into the light for the protagonists to tackle head on. Post Apocalyptic novels are a form of wish-fulfillment, a manifestation of the if-only daydreams of a lost generation who escape into fantasies of exploring a ruined world bereft of humans, discovering hidden communities of survivors and fighting off one’s neighbours (Brent 50).

            Just as nature is a focus in Romanticism, so too does the power of nature reassert itself in a Post-apocalyptic narrative. People may think that humanity is secure in its domination of the planet, but it only takes some severe weather to reveal how tenuous that control is. Civilization is itself a bulwark against the more extreme aspects of nature, while every other species on earth adapts to its environment, humanity has spent generations modifying our environment to suit ourselves. Bereft of the protective layers of insulation that civilization brings, humanity is thrown back to the stone age in terms of combatting the elements. A blizzard that would have been a minor inconvenience in the old world, with central heating and a working power grid, now threatens the lives of everyone in the region. Wildfires rage across the countryside unchecked, cyclones arrive without warning, a drought ruins crops for years, earthquakes topple already failing infrastructure. Packs of wild dogs, no longer man’s-best-friend but returned to the ways of their own lupine ancestors, stalk the weed-infested streets. Without the countless generations of defences against nature, humanity is reduced to little more than cave-dwellers, hiding out in abandoned buildings, and waiting for the manifestation of nature’s wrath to pass. While this would no doubt be an issue of grave concern for anyone actually going through such an appalling scenario, for those reading about it in a Post-apocalyptic novel it is nothing if not riveting. Getting to live vicariously through a protagonist with modern sensibilities, who is forced to combat the elements in the ruins of our own civilization, is simultaneously familiar yet also alien. That juxtaposition is one of the places in which the Post-apocalyptic genre manifests the sublime, that disconnect between what was and what now is. Looking out a high-rise window on a rainy Friday night, watching the near-infinite lights of the city flash, is mundane. Camping on the top floor of a skyscraper to avoid predators, listening to the wind howl through the shattered windows as you look out over the deserted and overgrown city is sublime.

In conclusion, Romanticism and the Post-apocalyptic genre have a lot in common. Both the Romantic and Post-apocalyptic genres stem from times of great social upheaval, and at their cores they are both explorations and critiques of modern society. The Romantic literary movement was a response to enlightenment values, rationalism and a quickly industrialising world. The Post-apocalyptic literary movement was a response to horrors of World War II and the burgeoning notion that modern society is not as stable as we would like to believe, but also that life might continue onward after such an apocalyptic event. Both genres have a focus on nature and ruins, as was explored with Mary Shelley’s Frankenstein and Cormac McCarthy’s The Road. Both genres depict nature as a sublime force that is simultaneously powerfully destructive and majestically beautiful, a force that humanity has been attempting to insulate itself from for generations. Ruins are the remnants of such attempts at insulation from nature, the remains of abandoned structures that stand on the previous frontiers of society. These ruined structures are representation of the sublime, carrying it in their metaphorical themes of isolation, the transience of human endeavour, and the decay of both time and history.  Both Romantic and Post-apocalyptic literature have the potential to be narratives of deep and layered meaning, and their capacity to house and represent the sublime is a link that should not be overlooked.

  

Citations

Alexander, Samuel. “The Apocalyptic Sublime.” Resilience, 17 Aug. 2023, www.resilience.org/stories/2023-08-17/the-apocalyptic-sublime/. Accessed 24 Feb. 2024.

Baker, David. “The Sublime: Origins and Definitions.” The Georgia Review, vol. 58, no. 2, 2004, pp. 303–309, www.jstor.org/stable/41402437.

Berger, James. After the End: Representations of Post-Apocalypse. Minneapolis, University Of Minnesota Press, 1999.

Berger, James. “Introduction: Twentieth-Century Apocalypse: Forecasts and Aftermaths.” Twentieth Century Literature, vol. 46, no. 4, 2000, pp. 387–395, www.jstor.org/stable/827838.

Brent Ryan Bellamy. Remainders of the American Century. Wesleyan University Press, 8 Mar. 2021.

Cochrane, Tom. “The Emotional Experience of the Sublime.” Canadian Journal of Philosophy, vol. 42, no. 2, 2012, pp. 125–148, www.jstor.org/stable/43297871.

Edwards, Tim. “The End of the Road: Pastoralism and the Post-Apocalyptic Waste Land of Cormac McCarthy’s “the Road.”” The Cormac McCarthy Journal, vol. 6, 2008, pp. 55–61,

Estes, Heide, and Heide Estes. “Ruined Landscapes.” JSTOR, Amsterdam University Press, 2017, www.jstor.org/stable/j.ctt1zkjxx3.6. Accessed 22 Feb. 2024.

Hardwig, Bill. “Cormac McCarthy’s “the Road” and “a World to Come.”” Studies in American Naturalism, vol. 8, no. 1, 2013, pp. 38–51, www.jstor.org/stable/26300820.

Hetzler, Florence M. “Causality: Ruin Time and Ruins.” Leonardo, vol. 21, no. 1, 1988, p. 51-55, https://doi.org/10.2307/1578416. Accessed 3 Aug. 2020.

Hicks, H. The Post-Apocalyptic Novel in the Twenty-First Century. Springer, 8 Apr. 2016.

Horner, Avril, and Zlosnik, Sue. “The Apocalyptic Sublime: Then and Now.” Apocalyptic Discourse in Contemporary Culture, edited by Monia Germana and Aris Mousoutzanis, Routledge, 15 Sept. 2014

Huyssen, Andreas. “Nostalgia for Ruins.” Grey Room, no. 23, 2006, pp. 6–21, www.jstor.org/stable/20442718.

Kaup, Monika. New Ecological Realisms : Post-Apocalyptic Fiction and Contemporary Theory. Edinburgh, Edinburgh University Press, 2021.

Kirk, Terry. “Monumental Monstrosity, Monstrous Monumentally.” Perspecta, vol. 40, 2008, pp. 6–15, www.jstor.org/stable/40482272.

Korsmeyer, Carolyn. “The Triumph of Time: Romanticism Redux.” The Journal of Aesthetics and Art Criticism, vol. 72, no. 4, 2014, pp. 429–435, www.jstor.org/stable/43282365. Accessed 21 Feb. 2024.

Lake, Crystal B. “The Life of Things at Tintern Abbey.” The Review of English Studies, vol. 63, no. 260, 2012, pp. 444–465, www.jstor.org/stable/23263673.

Lisboa, Maria Manuel. “And Then There Was Nothing: Is the End Ever Really the End?” JSTOR, Open Book Publishers, 2011, www.jstor.org/stable/j.ctt5vjt0h.8.

Lorimer, Jamie. “The Anthropo-Scene: A Guide for the Perplexed.” Social Studies of Science, vol. 47, no. 1, 2017, pp. 117–142, www.jstor.org/stable/26107049.

Nye, David E.. “Sublime Disasters.” The MIT Press Reader, 20 Feb. 2024, thereader.mitpress.mit.edu/sublime-disasters/. Accessed 25 Feb. 2024.

Ramazani, R. Jahan. “Yeats: Tragic Joy and the Sublime.” PMLA, vol. 104, no. 2, Mar. 1989, p. 163, https://doi.org/10.2307/462502. Accessed 26 Mar. 2019.

“Romantic Ruins: An Art History | Event | Royal Academy of Arts.” Www.royalacademy.org.uk, www.royalacademy.org.uk/event/romantic-ruins-desctruction-and-decay.

Scarbrough, Elizabeth. “Unimagined Beauty.” The Journal of Aesthetics and Art Criticism, vol. 72, no. 4, 2014, pp. 445–449, www.jstor.org/stable/43282368. Accessed 21 Feb. 2024.

Staver, Frederick. ““Sublime” as Applied to Nature.” Modern Language Notes, vol. 70, no. 7, Nov. 1955, p. 484, https://doi.org/10.2307/3039639. Accessed 12 Mar. 2020.

Walsh, Chris. “The Post-Southern Sense of Place in “the Road.”” The Cormac McCarthy Journal, vol. 6, 2008, pp. 48–54, www.jstor.org/stable/42909381. Accessed 24 Feb. 2024.

Wilhelm, Randall S. ““Golden Chalice, Good to House a God”: Still Life in “the Road.”” The Cormac McCarthy Journal, vol. 6, 2008, pp. 129–146, www.jstor.org/stable/42909389.

Ziolkowski, Theodore. “Ruminations on Ruins: Classical versus Romantic.” The German Quarterly, vol. 89, no. 3, 2016, pp. 265–281, www.jstor.org/stable/24756542. Accessed 21 Feb. 2024.

Zucker, Paul. “Ruins. An Aesthetic Hybrid.” The Journal of Aesthetics and Art Criticism, vol. 20, no. 2, 1961, p. 119-130, https://doi.org/10.2307/427461. Accessed 10 Feb. 2020.

Prepper Fiction

I’m an Indie-Author who focuses on Post-Apocalyptic fiction, but one that finds himself at odds with the broader Post-Apocalyptic Indie Author/Audience scene. Most successful Indies who write Post-Apocalyptic fiction actually only write within a very narrow bandwidth of the genre, focusing on what should be it’s own sub-genre of Preper Fiction. It’s fine if you want to do that, but it’s really not something I want to do. I’ve known I don’t mesh well with the broader PA-Indie Author scene for a while now, but it’s always been hard to nail down why. But I just got into a brief, but revelatory, discussion with an Indie who is far more successful than I am - and now I think I know why.

Prepper Fiction, as the name suggests, focuses on Preppers - which also reveals their protagonist’s key aspect - they’re prepared. The implications of this were only made crystal clear to me during this discussion with the other, far more successful (I cannot stress that enough) Indie. To summarise his rather long point, he basically said -

“My character was a good guy, smart, popular, successful, helped out in the community and church. He almost did everything right… but he never asked ‘what if’? and so his unperparedness for a tomorrow that wasn’t like today lead to his downfall. I want people to think about this character, and not be like him.”

To which my reply was -

“So, basically, what you’re saying is - “Jack was a really great guy, but he wasn’t a Prepper… so he died.”

The conversation jackknifed and he denied my synopsis of his longwinded post and suggested I read his book, which I kindly refused. But it did get me thinking about his argument, and where I’d heard it countless times before.

Back in the good old days, where the biggest concern in society was how annoying the Christians could be, they always had this weird argument about heaven. It was basically that it didn’t matter how good a person you were, if you didn’t follow Christ then you’d go to hell. You could house the poor, care for the sick, donate blood and save puppies, but if you didn’t adopt this one particular lifestyle, then all that was in vain and you’d suffer the consequences.

It’s the same argument…

It’s no suprise that the biggest readers of Prepper Ficiton are American Christians, they’ve been freaking out about doomsday forever. They spend their entire lives preparing for the Day of Judgment, when all the non-believers who didn’t think like them will finally understand that they were fools and ohhh if only they’d listened to the ever so wise and saintly Christi-I mean, Preppers.

It’s the exact… same… argument.

I can’t believe it’s taken me this long to figure it out, but this throw-away discussion with one of my betters has laid out exactly why I hate Prepper Fiction. Imagine having the audacity to think you could prepare for the end of the world? Imagine staring down zombies, nuclear war, EMP, coronal mass ejection or an actual pandemic (because those are the only scenarioes they deal with) and thinking, “yeah, I got this.” It’s the exact same audacity that allows people to walk around thinking, “anyone and everyone who doesn’t follow my way of life will burn for eternity, but I’m going to be rewarded for eternity.”

For the most part, beyond the inciting incident, the apocalypse doesn’t even play a role in Prepper Fiction - it’s just there to kick things off and break the world order we’re currently stuck with. This is because Prepper Fiction is simple wish-fulfilment - of a world where everyone who doesn’t think like the reader dies and the slate is wiped clean. Any antagonists who manages to survive the end of the world in Prepper Fiction are either evil “heathens” to be killed or unprepared “atheists” who should’ve listened and prepared while they had the chance. Prepper Fiction isn’t about people surviving the end of the world, it’s about people prepared for the end of the world surviving, and being proven right.

But the thing is - the apocalypse is the end-of-the-fucking-world, it doesn’t take sides and it doesn’t give a shit how prepared you are. A meteor is going to kill millions, the resulting tsunamis will kill millions more and the subsequent famines will kill billions after that. Fuck your little cabin in the woods and collections of bullets and beans. You’re not going to be rebuilding shit after that, certainly not your little utopian light of civilization you think you’re carrying. You’re gonna hide out in your cabin in the woods for a few weeks and then wonder why you’re suddenly getting sick. As you start firing blood from both ends you’ll remember that there’s nobody to run the nuclear powerplants and so they’ve all gone into meltdown and they’re spewing radiation all over the country side. The last thing you see, as you die scared and alone, is your bug-out-bag full of expensive gear.

I was never a Christian, and I’m not a Prepper, and even though people can and do make bank by catering to this audience, it’s just not something I’m interested in… but fuck me if this link between the two wasn’t a massive reveal for me.

Female Space Marines

Trigger Warning - I have nothing unique to say. This piece will not solve the issue. I’m an impotent commentator, just like you.

Fans (and tourists) of Warhammer 40k have been raging about the topic of Female Space Marines for a while now. Despite the digital vitriol that’s being spat over the topic, I feel like the conversation has mutated beyond the issue itself to become just another field of battle for the culture war. People have chosen their sides and dug their heels in, and they’ve pre-emtively decided to ignore everything the other side says. Hell, a few tragic souls have crafted their entire online personas around this issue… they’re so invested that they literally cannot give it up, or they will cease to exist.

On the surface it seems as though there are two unified sides to this issue, those for Female Space Marines and those against Female Space Marines. (Also, I’m just going to write FSM from now on… fuck off, I’ve got other shit to do.) While both sides of the conflict are factious, they do the usual thing where they steelman their own position while strawmanning their opponent’s viewpoints. Totally mature and reasonable antics. Who would’ve guessed nerds with toy soldiers could be so immature?

As far as I can tell, these appear to be the factions that comprise each side in the conflict.

For Female Space Marines -

Why not? - These people don’t really care, they just can’t think of a good enough reason to not have FSM in the story. They’ve probably got enough of a liberal mindset that the lore reasons against it aren’t that big of a deal to them. They’d be fine with FSM as long as it doesn’t wreck the narrative too much.

Feminists - These people, men or women, generally see something that men have but women don’t, and want to create equality. The established narrative of Warhammer 40k matters less than an having a level playing field in terms of men and women, and they’re willing to bend the former to reach the latter.

Chicks who want to be Transhuman Super Soldiers - Remember the days when “Tomboys” were a thing? Some women just want to run and gun with the boys.

Anti-Right - These fans picked this side simply because the Right mostly picked the other.

Progressive Subversives - These people see the reach and influence that Warhammer 40k has and they want to twist it to their ends or destroy it. If bringing in FSM works, then they win, but if it destroys the franchise then they’ll write it off as burning down a safezone for their ideological enemies. Once they get FSM in, they’ll keep twisting the franchise to their own ends until it’s barely recognizable… and when it breaks, they’ll move onto the next opportunity without looking back.

Against Female Space Marines -

Why? - These people are fine with the setting just the way it is. They don’t hate women, they don’t think that only men deserve to be heroes, they’re aware that everything sucks for everyone in 40k. They see the presence of Sisters of Battle and female Imperial Guard (as well as all the other female models from other factions) as enough representation to qualify as “inclusive.” They’re fine with the setting as is, and don’t see enough of a need to change it.

Cannoneer - Equality doesn’t even factor into the equation with these people, the canon says there’s no FSM so there’s no FSM. If it were the other way around, they’d be fine with that too.

No-Politics - Remember the days when “No religion or politics” was a thing? These people just want to escape the real world for a bit and enjoy a game or two of Space Bugs vs Metal Skeletons. Real world politics ruins this escapism for them and so they’ll do whatever it takes to avoid it.

Anti-Left - These fans picked this side simply because the Left mostly picked the other.

Conservative Subversives - These people are actual assholes who view women as lesser and would never dream of accepting FSM and while they’re at it they would love to see the Sisters of Battle removed. Most of this group are people who’d love to go back to the days when all the space marines were white, and since they’re all white why don’t we just make the clubs for whites only as well? They look at the theocratic fascist Imperium and think unironically “yeah, I’d do well there.”

Both sides -

“Influencers” - There are influencers on both sides of this debate and they’ve built their entire brand and following off of their stance on the issue. If they change their minds, they lose everything. If they try to bridge the gap, they lose everything. If the issue is resolved, they lose everything. These people have built their entire online existence atop this issue and so have a fundamental interest in making sure the conflict rages bright and hot for as long as possible. They will argue the point till their dying breath, day after day, not because they care but because it is all they have.

Like I said, as far as I can tell those are largely the factions that make up each side of the FSM argument. There could be more, they could be different, I’m just a guy who’s not getting paid for this so wtf do I know? As you can see, though, there’s more than one opinion on each side and some are more reasonable than others. Sadly, I don’t think this argument is going away any time soon. As long as most people have too much free time and not enough real problems, and a few people are intrinsically invested in the topic, we’re going to be stuck with it.

Where do I stand on the issue? Why did I wait this long to actually mention where I stand on the matter of FSM?

I waited this long, “buried the lead” as the totally respected and still relevant journalists say, because if I opened with my position then half the potential readers would’ve checked out then and there. Call me a milquetoast fence-sitter all you want (which already reads as fascist to some) but I’m against the inclusion of FSM, with conditions.

First of all, I’m an storyteller. That’s what I am. For all you people out there who identify first and foremost as a member of some sort of gender, religion, politcial party, or racial group… get the fuck away from me you boring ass piece of shit. If the most interesting thing about you is your opinion, skin tone or what you like to rub your junk against then you’re a fucking loser. Go get a life.

I write stories, I care about how they’re crafted and what they can do for people. Crafting an emotional experience and connecting with another human being, potentially hundreds of years after I’m gone, that’s what I’m about. 40k has over 10,000 years of canon - all of which states that FSM can’t be a thing. I’ve got nothing against women but I’d rather keep all that lore in-tact than break it for the sake of forced and superfluous inclusivity.

And don’t come at me with that “Everything is canon, not everything is true” quote - it’s a throw-away line meant to allow and compensate for the mistakes and course-corrections of the dozens of authors who’ve worked on this setting for the past 40 years. 40k is an awe inspiring work of craftsmanship, the only other setting that comes close is Star Wars… and that’s only before Disney got it’s paws on it.

I have female warriors in my older books, I have a literal genocidal fascist female space marine in my latest book, and my next series has a group of female only super soldiers. I have nothing against the idea, it actually offers many interesting narrative opportunities, but it’s been established that they’re not a thing in 40k and so for me the matter is closed.

Now, if 40k were to be rebooted, like Age of Sigmar is the reboot of Warhammer Fantasy, then I think you could include them then. Get some great FSM characters in on the ground level, in a new setting, and build from there. I think, for most people, that would be a reasonable compromise - original 40k gets to stay as it is, while new 40k gets its FSM. Nothing gets broken and you get that diversity, it’s the best of both worlds. But then the problem is never the reasonable people, the problem is always the extremists.

The Progressive-Subversives would say that it’s not about creating an alternative setting, it’s about changing the current setting. They don’t just want to include FSM, they want to break the other side’s game and take it from them. The Conservative-Subversives would refuse to acknolwedge, let alone play, the new game. They’d call it woke, say it’s not “real 40k” and they’d grow bitter that Games Workshop sacrificed the old for the new.

You can’t win when there are extremists in play, they’re always the loudest, they get the most attention and they live for this sort of conflict. As much as everyone will hate reading this, there are actual Communists and Nazi’s involved in this debate and their presence does tend to set the tone of the side they’re fighting alongside. While you just want to relax and have a game, these people are battling over which kind of authoritarianism will be ushered in.

And so the extremists can’t allow you to simply have a good time, because while they may be the loudest they’re also the fewest in number. They need to rile up enough people to fight their battles for them, and that’s you. Just as you like to move your little toy soldiers around on the tabletop, the extremists on your “totally right and valid” side like to play you off against the other extremists’ “useful idiots.”

So the next time you’re at the club, instead of trying to suss out where the other person stands on the “absolutely pivotal, lynchpin issue” of FSM, maybe just relax and enjoy a game of 40k? Or maybe go punch them to impress that Influencer you have a parasocial relationship with… what the fuck do I know?

The Land of Long Shadows - Released!

Well, after a whole lot of fucking around… The Land of Long Shadows is finally published.

Thanks to everyone that helped out along the way. I had a whole lot of help from people who put up with crackhead brainstorming sessions and an endless stream of strange queries that raised more than a few eyebrows. Writing this book was a challenge, but if early reports are anything to go by then it’s all been worth it.

If you’re into Post-Apocalyptic ficiton, or just something a little outside the norm, then you can check out The Land of Long Shadows - here.

Finally… I can move onto something else.

New Post-Apocalyptic Novel - The Land of Long Shadows

It took me much longer than expected, but I’m finally releasing my next post-apocalyptic novel!

Just look at that cover. You know some crazy shit is about to go down.

The basic gist of it is that I drunkenly set things in motion that rippled out like a cascading cluserfuck and consumed most of my creative energies for the past few years. But, it’s finally complete and ready to be ejected out into the world… like a stinking turd, or a demonically possessed stillborn.

Why would he phrase it like that?!”

Because, my nonexistant interlocutor, I want to set your hypothetical expectations in order. The Land of Long Shadows, to put it mildly, is not a nice story. It is a story about the worst of the worst that humanity has to offer, stuck in a crapsack world without any hope in sight. There are no heroes in The Land of Long Shadows, and the day cannot be saved.

Just as it isn’t a short read (coming in at 142,000 words), it’s not a straight-forward read, either. The literal world has ended on a fundamental level, and there’s some reality warping, timey-whimey shenanigans going on. Just when you think you soul can’t take the strain from all the horrible characters, your mind will start to crumble from trying to get a grasp on the plot and setting. Transgressive Ficiton really can be a certain kind of fun, sometimes… from the right angle… under the proper lighting… at the exact time of year.

Anyway, I’m aiming to release The Land of Long Shadows on August 12th, 2023, just two weeks away from the time of writing this. With all this prep for release going on, I’m already hard at work on the sequel as well as a few other post-apocalyptic projects. So, stay tuned for all that.